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Train a horde of Archers and give them the Fire Arrows upgrade. Send them and shoot the Ent until he is on fire, then run away. He will die in a short time.
Good army spying in skirmish mode:
The Evil factions of the game both have a Spying power they can use. However, Good factions have no spying power. Early in Skirmish mode, recruit the Hobbit available to you. Have him run over to an enemy castle, camp, etc. He should be able to make it to the citadel, unless the enemy is playing a Good faction and has closed the castle gate. Once inside (or outside the gate if it has been closed), activate his Elven Cloak. He will remain there, untouchable by the enemy. By doing this, you will have a permanent spy. Note: If he moves, he will be exposed until he can use his cloak again. When selecting all your units by pressing Q, hold [Shift] and deselect your spy before ordering everybody to move or attack.
Bypassing the command point limit:
If you have reached your command point limit during a mission, send out a battalion or two (with the Banner Carrier upgrade) of soldiers. Have them fight until there is only one or two men remaining in the battalions/hordes. Then, send them back to your base, near a Healing Well for the Good side. You have just freed up several command points. Your damaged battalions can regenerate. Use this strategy to make up to three battalions of cavalry to raid your opponent with.
Make a backup copy of the file before proceeding. To edit stats of your skirmish player, use a text editor to edit the "(player name)skirmishstats.ini" file in the "c:\documents and settings\(user name)\application data\my battle for middle-earth files" directory and edit it accordingly.
Hordes/Battalions with a Banner unit should be retreated when only a few remain to allow the ranked unit to regenerate.
- Try to grab as many of the economy/outpost plots surrounding your base.
- Always close your Castle Gate and build a Postern Gate instead.
- Build two economy structures per one unit production building.
- Fewer upgraded units are always better than many non-upgraded units.
- Build economy structures in the back of the Camp/Castle and build unit production structures in the front.
More powerful creatures:
To make a Troll more powerful, have it pick up a tree as a club. It is slower, but much more powerful. To make an Ent more powerful, have it to pull boulders out of buildings or rock piles to throw at enemies. This is a very powerful long-range attack.
When you are fighting Isengard, either use Summon Rohan Allies or start out as Rohan. Build a stable and a lot of farms. Close the main gate and build a Postern Gate instead. Build an army of Riders Of Rohan and walk over the Uruk-Hai's. To counter battering rams, use Yeoman or Elven Archers. To counter Warg Riders and Siege Ladders, use Heroes or Sentry Towers. Note: With the riders, just ride over the Uruks. It will either kill or stun them for you to finish. With the riders, try summoning Eomer to the field and give them a bonus or two.
Make a horde/battalion of archers and give them the Fire upgrade. Shoot the troll until it catches on fire (like Ents), then run away. The troll will die very quickly.
Here are some tips for all armys.
Train lots of archers untill your range ranks then get them all killed and replace tham with rangers.
If playing against isengard make lots of archers (the mounted ones) to counter any pikemen
Harad warriors are quite cheap for the power of their attack also they can be mounted on a mumaks effectively
When Isengard, Pikeman can easily defeat Cavalry if their numbers are similar. However, by combining a Pikeman horde with a Crossbow horde you can have one of the most powerful anti-Cavalry groups there are.
As Mordor, there really is no cheap way to deal with Cavalry. Trolls and Mumaks are your best bet, considering they have heavy damage with little harm done to them. Try getting creative and putting Orc Archers with fire arrows inside the Mumakil. This can make for a devastating blow to even a castle, and not just enemy soldiers.
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